|James Pycock, Kevin Palfreyman, Jen Allanson, Graham Button|
|Proc. CSCW '98, Computer Supported Cooperative Work, 14-18 November 1998, Seattle, Washington, U.S.A., pp 383-392. Computer Supported Cooperative Work, 14-18 November 1998, Seattle, Washington, U. S. A., pp 383-392.|
Virtual Reality has attracted much attention in CSCW as a means for providing ‘Collaborative Virtual Environments’. In this paper an alternative use is made of VR for CSCW. Our work focuses not upon VR as an actual interface to CSCW systems but as a means for providing a rich environment in which to, firstly, represent the results of ethnographic study and, secondly, to explore requirements for a collaborative system by envisioning new work arrangements. We report on our use of VR in this way and what it offers for supporting the transition between ethnographic fieldwork and system design. We also report on the transition from a 3D envisionment to designing a 2D system intended for real world use.
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